﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Oya.Framework.GdiGaming;

namespace Oya.Framework
{
    /**
     * Heritage des objects utilises dans le jeu pour en faire mes propres classe **/
    public abstract class OyaGameObject : GdiGaming.GameObject
    {
    }
    public abstract class OyaGameScene : GdiGaming.GameScene
    {
    }

    public class OyaGameEngine : GdiGaming.GameEngine {
    }
    public abstract class OyaGameAudio : GdiGaming.GameAudio
    {
        public OyaGameAudio(GameEngine engine) : base(engine)
        {
        }
    }
    public class OyaRenderCanvas : GdiGaming.RenderCanvas { }

    public class OyaHudLayer : HudLayer { }
    public class OyaHudLabel : HudLabel { }
    public class OyaHudImage : HudImage { }

    public class OyaSprite : Sprite { }
    //public class OyaSpriteCollection : Sprite { }


}
